Sonic Days Podcast

The Voice Design In DRG: Rouge Core

Sonic Days Season 3 Episode 15

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0:00 | 27:06

In this episode of the Sonic Days Podcast, sound designer Daniel Nielsen takes us behind the scenes of his voice design work on Deep Rock Galactic: Rogue Core, the upcoming title from Ghost Ship Games.

With thousands of lines of dialogue to produce, Daniel walks us through his full workflow—from recording voice lines to shaping distinct character performances. He shares practical insights into organizing dialogue sessions in Reaper, processing vocals to fit the game’s unique cast, and implementing everything directly in Unreal Engine

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